Iron Star
A Bets spawner ship landed on six legs, its side ramps down, with space cows nearby
Network test build 0.2.12 · Windows · October 29, 2026

Iron Star

Help test Iron Star's online multiplayer. Get the build, find a second player, and play each other across the internet. This page has what you need to connect, what to try, and what to send when something breaks.

Download launcher, 37 KB
Build
0.2.12, October 29, 2026
Login
Your own, from whoever sent you this link
For
Windows 10 or 11, 64-bit

Play online

Two players, one each side of the map, connected through the Iron Star relay: nobody opens a port or touches their router. Both need this exact build: a game that's a different version is greyed out in the list, and turned away at the lobby.

Host

  1. Multiplayer, then Host online.

    Your game opens on the relay and gets a four-letter code, big in the lobby.

  2. Tell the other player it's up.

    It's listed under your name in their Games online. Or send them the code: Copy puts it on your clipboard.

  3. In the lobby, pick your faction and swap corners if you like. Start once they're ready.

Join

  1. Multiplayer, then Join a game.

    Under Games online, pick the host's.

  2. Or type their code under Game code, and Join.
  3. In the lobby, pick your faction and press Ready.
The lobby of a game hosted online: the four-letter game code at the top with a Copy button, the host in the south-west as the Humans, a guest in the north-east as the Bets marked ready, and Start lit
Hosting online. The code at the top is what the other player types, unless they pick your game from their list.

On one local network you can also play without the relay: Host on your network, and the game shows up under Games on your network for the other player. The first time, Windows asks whether to let Iron Star through its firewall: allow it.

What to test

Report a problem

  • What happened, and roughly when in the match.
  • Who hosted, the build (0.2.12), and how you connected: online, with the game's code if you have it, or on a local network.
  • The exact message on screen, with the tick if it's a desync.
  • Both players' log files, from straight after the match.

The log is at %USERPROFILE%\AppData\LocalLow\DefaultCompany\Iron Star\Player.log: paste that into Explorer's address bar. The one from the run before is Player-prev.log.

Send it to whoever sent you this page.

The game: three factions, nothing alike

One kilometre of ground, two sides, and any two of three factions on it: mirror matches too. Each one builds, pays and fights in its own way.

Place

Humans

Bases anywhere, hidden until they're found. Quality over count: riflemen who can learn to kill tanks, supply trucks that build wherever they can drive, heavy tanks bought with fuel.

  • Supply depots make supply or fuel
  • Bunkers to hold ground
  • The rifleman's anti-armour rocket
Flow

Cerebrates

Machine minds. Every plant must stand on their power lines, and you can always see the lines. A hub takes no orders: it streams an army in a mix you tune.

  • Terminators, tiny tanks, the Giant
  • Rail yards set once, for good
  • Cut a line and what's past it goes dark
Grow

Bets

Few, huge, strong. Their ships land and stream creatures the size of tanks, paid for in time, and turn the ground around them into biome that senses anything standing on it.

  • Space cows with armoured heads
  • Tunnelers that dig their way in
  • Ground that only ever grows

This build

0.2.12October 29, 2026Officers that fight their own wars, and fewer, dearer units.
  • An officer you hand a base to now fights its own war from that base. It attacks the nearest enemy building it knows of (searching around their start if it finds that bare), sends its doctrine's share of its army, and keeps the rest at home to defend it. The defence officer holds and fortifies a hard point at the first choke on the way to the enemy. Before, a handed-off base's army stood at home all game.
  • Every unit costs twice as much and takes twice as long to make, fuel included: a rifleman is 84 supply and 36 s, a terminator 48 and 20 s, a heavy tank 440 supply, 300 fuel and 64 s. Buildings are unchanged. Each side starts with 800 supply (it was 300).
  • Terminators have 1 armour.
  • The computer opponents pick their fights better. They weigh the army they have seen near a target before going in, steer clear of targets covered by guns and bunkers, and send reinforcements in groups rather than one at a time. The Cerebrates never retreat. Each base keeps back only a handful of units, and the rest go.
  • A base on cramped ground packs its factories in rather than building none.
  • Online, both players need 0.2.12.

Screens

Captured from this build at 1600 × 900. Most models are still placeholders: grey boxes where a building has none yet.

Install

  1. Download the launcher with the button at the top, and run it.

    It isn't signed yet, so Windows may say it protected your PC: choose More info, then Run anyway.

  2. Sign in to the launcher with your own login. Sign-ups are closed: if you need one, ask whoever sent you this link.

    The launcher keeps it, encrypted on your PC, so it asks only once. It's yours alone: don't share it.

  3. It downloads the game (68 MB) and starts it.

    From then on, start Iron Star from its shortcut on your desktop or in the Start menu. The launcher checks for a new build every time, so everyone plays the same one: a game of a different build can't join yours.

SystemWindows 10 or 11, 64-bit
GraphicsA DirectX 11 or 12 card from the last several years
DiskAbout 200 MB once extracted
Network playOnline: out to the relay on TCP port 27779, nothing to open. On a local network: TCP 27777 to the host, and UDP 27778 for the list of games

The launcher checks every build it downloads against Iron Star's signature before it runs anything, and refuses one that doesn't match.

Controls

Multiplayer is what this build is for: see Play online above.

Skirmish is practice on your own: pick the faction on each side of the map, the side you play, and your opponent, the test bot or nobody. The test bot plays crudely; the real computer opponent is still to come.

Campaign shows the story's arcs; its missions aren't built yet.

In a match, F1 shows help and F10 the game menu.

Left click, dragSelect; shift adds
Right clickMove, attack, garrison, repair, rally: whatever fits what's under the pointer
LettersThe buttons on the command card, bottom right
Arrows, screen edgesPan the camera; the wheel zooms, middle-drag grabs the ground
SpaceCentre on the selection
Ctrl+1–9, 1–9Set and recall control groups
Pause, + and −Pause; game speed

Known limits